Tag: house rules

Hit Points As Conflict Points

Yes, I know that hit points are not meat points. They aren’t even anything resembling something close to reality. They’re a resource that is consumed–some might say *involuntarily spent*–to stave off character death. Problem is, new school D&D (NSD&D) doesn’t want character death on the table in the same way that old school D&D (OSD&D)…




Some more Savage Worlds house rules.

It’s been awhile since an update, Ryan and I have been slacking!  (We’ve actually been working on longer articles.)  Here are some quick house rules that I play with for Savage Worlds. Expanded Bennies Players can spend bennies to: Reroll damage.  This is included in the default rulebook as the Blood and Guts rule, but…




Savage Spells

The Savage Worlds system lacks in wondrous magic.  Though it has a plethora of them, they center around combat.  Smite, blast, burst, bolt, blind, confusion, jet, pummel, and so on–I think you get the idea.  Savage Worlds doesn’t have magic that feels magical.  The magic feels mundane. How, then, to bring this feel to the game?  Fortunately,…




Savage Stealth

In a good dungeon crawl, your players will want to sneak about (because they’ll die if they don’t).  I’m currently running a Savage Worlds conversion of the Caves of Chaos.  Something that I expected to last a session or two has warped  into a months-long campaign of treasure hunting and dungeon delving.  On numerous occasions, my players have…