Category: Homebrew

Hit Points As Conflict Points

Yes, I know that hit points are not meat points. They aren’t even anything resembling something close to reality. They’re a resource that is consumed–some might say *involuntarily spent*–to stave off character death. Problem is, new school D&D (NSD&D) doesn’t want character death on the table in the same way that old school D&D (OSD&D)…




Mixing Fate Core and Dungeon World.

I’m slowly but surely moving forward with my plans to run a Fate game. Last time we played, the players had a bit of difficulty grasping how much narrative control Fate offered them, so I’ve been thinking of ways to introduce them to the mechanics. My solution: write out some of the things they can…


Tags:


Space Jerks: The Voxen and the Simulacrons

At some point, I’m going to be running a Fate game Ryan dubbed “Space Jerks.” It’s kind of like Space Dandy and Archer had an ugly baby. As part of this, I’m including alien races because hey, why not. The first race I’ll be detailing is called the Voxen. The Voxen are a nasty, brutish…




Limit Your Campaign

I read a brilliant post over at Hack & Slash, “On a Limited Campaign.” The author writes: You want a good campaign, keep it limited. 7 races. 7 monsters. 7 significant NPC’s. 7 forces. Seven schools of wizards with seven spells per level. Seven fighting styles. Seven ancient lores. Seven great weapons. That might be…


Tags:


Save vs. Fear is usually dumb.

There are too many situations where it doesn’t make sense. And I’m going to explain why, but first I’m going to give the good stuff to you right up front. Here’s how I’m handling fear in my games from now on: If your character is frightened, roll 1d8 or pick what option suits him best…



Responses to Savage Rules “Brawn” House Rule

Hey, gang of loyal readers.  After posting my last article to Reddit, I was confronted with some criticism.  I’d like to take a minute to address these criticisms just because we (Ryan and I) enjoy feedback.  I’ll readily admit that no house rule is universal.  What works for one group may not work for another. …




Some more Savage Worlds house rules.

It’s been awhile since an update, Ryan and I have been slacking!  (We’ve actually been working on longer articles.)  Here are some quick house rules that I play with for Savage Worlds. Expanded Bennies Players can spend bennies to: Reroll damage.  This is included in the default rulebook as the Blood and Guts rule, but…




Weapon Styles (2/2)

Continuing with my earlier post on weapon styles in D&D, I’m going to expand this to include my current favorite game, Savage Worlds.  Savage Worlds does a better job of distinguishing weapons than D&D 3e, but it is still a bit lackluster.  For instance, the staff and spear are functionally identical except the spear does…




Weapon Styles (1/2)

In 3e D&D, the fighter is a failure for various reasons.  There are many issues with the class, aside from overall design flaws written into the system, has one glaring issue that stands above the rest: it has no niche.  The wizard has low hit points and a plethora of spells (combat and utility), the…


Tags:


Vampires that Don’t Suck (4/4): d20 and Savage Worlds.

Alien Vampires: In Savage Worlds, alien vampires can be a playable race, or they can be something for the DM’s eyes only.  The stats below reflect a vampire who has recently regenerated from physical death, making him significantly weaker than the eldest vampires.  If you need a more powerful vampire, just start him with more…